

After retrieving the symbol of the Corruptors, your Master will give you the spell. Go into that room, and you will enter another dimension that is where the Corruptors draw their power. The room contains what appears to be a hollowed door with red liquid dripping from it. In the castle up in the icy mountains, go to a room relatively obscure within the castle. Right now you're just in the Hall of Trials in the Frozen Temple. This red realm would be what you would see if Dimension Rift is active. This spell is gained in the Fiery Depths. This spell is not required, but is very useful in defeating the third gatekeeper of the third shard of the Mageblade. Unlike your magic bolt, Dragon's Grasp cannot be reflected by enemies at all. This can also be used to pull enemies to you, dealing a minimal amount of damage depending upon the level of the enemy you are fighting. This spell is used to grapple to the unknown things resembling purple blobs located on various ceilings. This spell is gained within the Forgotten Keep Cellar. You may also use this to battle enemies but this is not recommended due to the relatively long countdown timer.Īn achievement called "Mishandling explosives" is achieved by killing yourself with your own magic bomb. This spell is used for destroying barriers that you cannot break with your sword. This spell is gained at the start of the game, after finding your dead Master. This spell is needed to defeat the first gatekeeper of the first shard of the Mageblade. To see damage output of each magic spell below, see Weaponry and Armament for details.įiring magic bolts makes it possible to attack adversaries from a distance.Ĭertain enemies can reflect fired magic bolts.Ī certain achievement is earned through killing yourself with your own bolt that is reflected by a enemy. Each spell has its own feature or purpose.ĭepending upon the type of spell, Energy can either rapidly run out or slowly decline.Įach spell is given to the player by your Master in spiritual form. Spells function as an alternative form of attacking save for the last spell.
