

#Shadow era deck building free
Start your campaign by choosing your Human Hero, and get a free starter deck.
#Shadow era deck building full
Loest, Savior of Layar– 5SE: Target ally, item or ability is exiled (removed from the game).Shadow Era is the full scale, cross-platform collectible trading card game that you've been looking for, with the most generous free to play system out there!.Aramia – 3SE: Target item in your deck with cost 3 or less is put into play, as if summoned at no cost.Eladwen Frostmire – 4SE: Target opposing ally takes 4 ice damage and is frozen (it can’t attack, defend or use abilities) for 2 turns.Nishaven – 5SE: All allies take 4 electrical damage.In remains to be determined whether Amulet will remain in its current form or if it will receive some nerf as we move closer to completing the set. Shattered Fates brings a new tool in Amulet of Conjuring which really speed the flow of draw cards to the hand. Call of the Crystals and Dark Prophecies also used lots of Bad Santa and occasionally splashed Honored Dead as well as Treasured Heirloom. Tome of Knowledge has consistently been one of the top draw engines for Mages for all expansions. Mainly they tend to be of the rush variant and they have tons of draw options to support this. Human Mages are consistently one of the Top Decks of Shadow Era. It is said, according to a Unaxion paladin who had once gotten close as it happened, that one could hear the raging screams of Aramia as she tossed out apprentices wielding unstable supernovas and sent them flying to the wastelands to released the pent up energy. The facility was known to occasionally release giant bouts of flaming gas and waves of razor sharp boomerangs. The surrounding villages were built with a wide berth from the facility, for good reason. The occasional thwack of the boomerang and fizzling of a fireball could be heard emanating from the grandiose marble entrance which faced the mountain. Miaara, one could make out the outline of a massive, dull blue facility pulsing with a teal fog of ethereal energies.

Miaara lay a surprising sight a smoking and charred wasteland of spent supernovas and failed boomerangs.Īt the base of Mt. Miaara, the shape shifting mountain shrouded in mystery. The hot summer winds swept across the plains of Balor, rustling through the small villages located at the base of Mt. The slow and steady pace of the old style of Zhanna became no longer good enough. Discard Zaladar, Wulven Moonstalker, Serena, and Homunculus Aramia are all vastly difficult for a standard Zhanna deck to compete with. Already difficult matches for Zhanna became even more difficult. Shattered Fates (SF) introduced new heroes and new cards across the board for all classes. The opponent had two routes – play into Tidal Wave or play single allies that get bounced by a Retreat/Banish or get locked by Jasmine Rosecult. She had no consistent way of dealing high damage (like a Mage’s Fireball) or instant death (like a Rogue’s Assassinate) to an opposing ally but the constant knowledge of Tidal Wave kept opponents at bay. In Dark Prophecies (DP) and especially in COTC, Zhanna had no autoloss conditions using a standard deck – featuring The King’s Pride (TKP), Retreat, Healing Touch (HT), and Focused Prayer (FP) while mixing in Tainted Oracle (TO), Elizabeth Winterborn (EW), and Wizent’s Staff (WS) for draw. Zhanna has been my favorite hero since I started playing in the early days of Call Of The Crystals (COTC). For this reason, if drawing a Jack of Spades will make me win, I want to minimize the size of my deck. If I increase the deck size to 10, my probability will drop to 1/10. If I have 1 Jack of Spades shuffled in a deck of 4 cards, and I draw one, then I’ll have a probability of 1/4 to draw that Jack of Spades. Smaller Deck = better chance of getting target card The most important thing to know about it is that it is tied to deck size, number of matching cards within the deck, and number of cards drawn. The math behind figuring out the probability of drawing a single card in a deck is complex (you can read about it here). But it’s not always true, and to understand those exceptions (like 80 card Garth decks) you need to first understand the rule.

So, if you want to draw fireball consistently, you should have 4 copies of fireball in a 40 card deck. This is the prevailing wisdom in most trading card games and generally holds true for Shadow Era. In order to have a competitive deck – your deck needs to have the minimum number of cards possible and the maximum number of key cards.
