

So you can get some actual games in to see if your deck is competitive. In the beginning, it’s fine to mulligan to seven when you are first playing a deck Mulliganing is another huge mistake that people make in playtesting. That it rarely had to over-commit — which meant that it played the better control game!Īll of my preparation was ruined because I refused to believe that my “control” deck could get out-controlled. It had so much card advantage, and its creatures were so good For the longest time I thought my deck was good because I was “control.” If the games went long, then naturally the control deck wins! The only problem was that Jund was so good. They just had more cardĪdvantage than me and more staying power. Worlds in Rome, I spent the whole time playtesting an Esper control deck that lost to Jund on about turn 15 every time. If it seems like you’re always getting unlucky, then maybe your deck just doesn’t have enough power. Those draws happen in a tournament, and the games still count — so why shouldn’tīe honest about how the games played out. The problem is, those are all parts of the game of Magic. Often easy to put blinders on and just scratch off your losses to a mulligan, missed land drops, your opponent’s nut draw, and so forth. Many, many, many, many deck builders fall in love with their own brews — and as though it were their child, they can’t see a flaw in it. Just think: what does this draw beat? If the answer is “not much,” it’s time to go to a new brew or make some more changes to this one. Your games are playing out (or as you’re drawing up hands and playing out your first few turns solitaire-style). Once you get experience in this part of the brewing process, you don’t even need to play vs. Sphinx? Turn 4 Bloodbraid Elf? Can you beat “artifact creature, artifact creature, Tempered Steel” on consecutive turns? Can your deck beat turn 4 Jace? Turn 6 Consecrated So now that you have an idea what I am talking about you need to use this when making your brew. Kill you before you can have your key turn.
#BREWMASTER ARTIFACT GUIDE SERIES#
Other decks, beatdown mostly, just have a series of similar turns in which they increase their board position and are proactive in the sense that they Jace, the Mind Sculptor on turn 4 (why does that deck get two key turns? unfair!).

Some examples are Fae playing Bitterblossom on turn 2, Jund playing Bloodbraid Elf on turn 4, Caw-Blade playing Stoneforge Mystic on turn 2 or Surprised.” But the much more important thing to realize about the format is what each deck’s “key turn” is.Ī key turn is when a deck plays their most important spell, which results in you:Ī) Having to build up a big board presence to counteract it ī) Having to have an answer to it and being prepared with the counter or removal, or Ĭ) You having something bigger and better. In the basic sense, this means “learn the decks and the cards that people will play against so that you can plan your games accordingly and rarely get So now you have a deck that is at least competitive against Public Enemy #1. Usually, this is aīad idea but in some formats (READ: Affinity block), it was still viable because the deck was played so much. Sometimes the decks would get so convoluted with maindeck hate that it turned into just a hate deck that could only win one matchup. So when brewing a new deck, the first thing you had to do in those formats was to beat the top dog — or as I called them, “public enemy #1.” If youĬouldn’t do that, then it was time to move on. If you couldn’t beat those decks, then you couldn’t win the Some examples are Faeries (Standard), Tempered Steel, Zoo (Extended), Affinity (block and Standard), White Weenie (Kamigawa BlockĪnd Time Spiral block), Caw-Blade, and so forth.Īll of those decks basically built themselves — and they also defined the format. This is almost always clear, and the deck is almostĪlways very good. The first thing you want to do when tackling a format is to figure out what the “obvious” deck is. Nothing says, “f*** youĪll, you don’t have a clue and I do” like laughing in the face of the metagame and taking it all down with your own masterpiece.Ĭan you simply toss together seventy-five cards and win it all?

There is no better feeling in Magic than showing up to a tournament with a home brew made all by yourself and taking it down. The skill I am referring to is brewing masterpieces. Skills that make me a nightmare for people like you. But what I do have isĪ very particular set of skills — skills I have acquired over a very long career. If you’re looking for a ransom, I can tell you I don’t have money.
